Kids Rooms ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 5.01927 cameraFarClip (float): 5000 cameraFarRange (float): 5000 cameraFocalLength (float): 28.8034 cameraFov (float): 64.0047 cameraNearClip (float): 8.40299 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 37.36 cameraTransform (m44f): [{-0.866025, -0.498782, 0.0348783, -10.3841}, {-0.5, 0.863916, -0.060411, 30.2095}, {1.86264e-008, -0.0697566, -0.997564, 5.21055}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1799, 1499] displayWindow (box2i): [0, 0, 1799, 1499] lineOrder (lineOrder): Increasing Y name (string): “” pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): “scanlineimage” =Channels= A (half) B (half) G (half) R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) atmosphere.B (half) atmosphere.G (half) atmosphere.R (half) background.B (half) background.G (half) background.R (half) defocusAmount (half) diffuseFilter.B (half) diffuseFilter.G (half) diffuseFilter.R (half) effectsResult.B (half) effectsResult.G (half) effectsResult.R (half) globalIllumination.B (half) globalIllumination.G (half) globalIllumination.R (half) lighting.B (half) lighting.G (half) lighting.R (half) noiseLevel (half) reflection.B (half) reflection.G (half) reflection.R (half) reflectionFilter.B (half) reflectionFilter.G (half) reflectionFilter.R (half) refractionFilter.B (half) refractionFilter.G (half) refractionFilter.R (half) worldNormals.X (half) worldNormals.Y (half) worldNormals.Z (half) worldPositions.X (half) worldPositions.Y (half) worldPositions.Z (half) ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 5.01855 cameraFarClip (float): 5000 cameraFarRange (float): 5000 cameraFocalLength (float): 27.7164 cameraFov (float): 66.0022 cameraNearClip (float): 5 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 37.36 cameraTransform (m44f): [{0.573577, -0.814665, 0.0856249, -13.1115}, {-0.819152, -0.570434, 0.0599552, -8.23304}, {2.32831e-008, -0.104529, -0.994522, 4.5}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1799, 1499] displayWindow (box2i): [0, 0, 1799, 1499] lineOrder (lineOrder): Increasing Y name (string): “” pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): “scanlineimage” =Channels= A (half) B (half) G (half) R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) atmosphere.B (half) atmosphere.G (half) atmosphere.R (half) background.B (half) background.G (half) background.R (half) defocusAmount (half) diffuseFilter.B (half) diffuseFilter.G (half) diffuseFilter.R (half) effectsResult.B (half) effectsResult.G (half) effectsResult.R (half) globalIllumination.B (half) globalIllumination.G (half) globalIllumination.R (half) lighting.B (half) lighting.G (half) lighting.R (half) noiseLevel (half) reflection.B (half) reflection.G (half) reflection.R (half) reflectionFilter.B (half) reflectionFilter.G (half) reflectionFilter.R (half) refractionFilter.B (half) refractionFilter.G (half) refractionFilter.R (half) worldNormals.X (half) worldNormals.Y (half) worldNormals.Z (half) worldPositions.X (half) worldPositions.Y (half) worldPositions.Z (half) ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 5.02005 cameraFarClip (float): 5000 cameraFarRange (float): 5000 cameraFocalLength (float): 29.9568 cameraFov (float): 62.0003 cameraNearClip (float): 8.7 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 37.36 cameraTransform (m44f): [{-0.891253, 0.451781, -0.0395257, 9.32707}, {0.453507, 0.887861, -0.0776777, 30.7591}, {2.04891e-008, -0.0871556, -0.996195, 4.47946}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1799, 1499] displayWindow (box2i): [0, 0, 1799, 1499] lineOrder (lineOrder): Increasing Y name (string): “” pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): “scanlineimage” =Channels= A (half) B (half) G (half) R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) atmosphere.B (half) atmosphere.G (half) atmosphere.R (half) background.B (half) background.G (half) background.R (half) defocusAmount (half) diffuseFilter.B (half) diffuseFilter.G (half) diffuseFilter.R (half) effectsResult.B (half) effectsResult.G (half) effectsResult.R (half) globalIllumination.B (half) globalIllumination.G (half) globalIllumination.R (half) lighting.B (half) lighting.G (half) lighting.R (half) noiseLevel (half) reflection.B (half) reflection.G (half) reflection.R (half) reflectionFilter.B (half) reflectionFilter.G (half) reflectionFilter.R (half) refractionFilter.B (half) refractionFilter.G (half) refractionFilter.R (half) worldNormals.X (half) worldNormals.Y (half) worldNormals.Z (half) worldPositions.X (float) worldPositions.Y (float) worldPositions.Z (float) Let's Discuss Your Spaces And Get Your Free Consulted Click Here